AI Insights · Timothy · April 2022
Top 5 First Person Games Performance in Saudi Arabia - Q1 2022
Discover the performance trends of the top 5 first-person game apps in Saudi Arabia during Q1 2022, including metrics on weekly downloads, revenue, and active users.
The first quarter of 2022 saw significant activity in the first-person games category in Saudi Arabia. Below, we delve into the performance metrics of the top 5 apps during this period.
Call of Duty®: Mobile from Activision Publishing, Inc. experienced notable fluctuations. Weekly revenue peaked at approximately $116K in the final week of March, with a significant dip to around $32K mid-March. Weekly downloads started strong at 23K in early January but gradually decreased to around 17K by the end of the quarter. The app maintained a high level of engagement with weekly active users hovering around 500K throughout the quarter.
Minecraft by Mojang showed a consistent revenue stream, peaking at about $20K in the first week of March. Downloads saw a decline from 19.6K in early January to approximately 10.5K by the end of March. Active users remained relatively stable, starting at 250K and ending the quarter at around 210K.
Blackjack 21: Blackjackist from KamaGames saw its highest weekly revenue of around $24K in late January. Downloads were modest, fluctuating between 200 and 300 weekly. Active users decreased from 844 at the start of the year to approximately 703 by the end of March.
Sniper 3D: Gun Shooting Games by Wildlife Studios experienced a peak in weekly downloads at 30K in early January, gradually declining to 16K by the end of March. Revenue varied, reaching a high of $8.7K in late January. Active users remained strong, peaking at 141K in early January and ending the quarter at 114K.
Cooking Madness-Kitchen Frenzy by ZenLife Games Pte. Ltd. saw its highest weekly revenue of around $8.9K in late January, with a significant drop to about $857 in the final week of March. Downloads started at 14.3K in early January and ended at approximately 6.4K. Weekly active users showed slight variations, peaking at 63K in mid-January and decreasing to around 55K by the end of March.
For more detailed insights and data, visit Sensor Tower.